by limor » Sun Dec 17, 2006 8:14 pm
by limor
Sun Dec 17, 2006 8:14 pm
We thought that BlueTooth and ZigBee were the epitomy of human-humanoid remote control and interraction. Turns out that humanoid can be controled by pure thought.

University of Washington have experimenting with human students who's heads have been plugged into a computer.
The discovered objects are sent to the Brain-Computer interface, where the subject focuses on the object they want the robot to pick up. The interface works by flashing a tiny border around each image in succession. When the border around the attended-to image flashes, the user’s brain signals register this event. The brain signals are measured noninvasively from the user's scalp, using EEG electrodes.
http://neural.cs.washington.edu/
but the really interesting research that they did and which may be relevant to what us hobbyist going forward is this one:
http://neural.cs.washington.edu/people/ ... earch.html
basically they sampled a real human walking like they do in games and movies and then optimized a dynamic gait such that it corresponds with the sampled data.
We thought that BlueTooth and ZigBee were the epitomy of human-humanoid remote control and interraction. Turns out that humanoid can be controled by pure thought.

University of Washington have experimenting with human students who's heads have been plugged into a computer.
The discovered objects are sent to the Brain-Computer interface, where the subject focuses on the object they want the robot to pick up. The interface works by flashing a tiny border around each image in succession. When the border around the attended-to image flashes, the user’s brain signals register this event. The brain signals are measured noninvasively from the user's scalp, using EEG electrodes.
http://neural.cs.washington.edu/
but the really interesting research that they did and which may be relevant to what us hobbyist going forward is this one:
http://neural.cs.washington.edu/people/ ... earch.html
basically they sampled a real human walking like they do in games and movies and then optimized a dynamic gait such that it corresponds with the sampled data.